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Archives for the category: SMS and Gaming
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<< Previous | Next >> December 8, 2011Phones Get Game Power in the Cloud
Read full article. December 7, 2011Only 1.4 percent of the mobile games used in China are legal versionsAccording to China Daily, on Apple's iOS platform, more than 20 percent of game software in use in China is copycat versions of the originals. On phones with the Android operating system, the rate is nearly 40 percent.
Read more. August 9, 2011Child finds flaws in mobile games
Read more August 3, 2011[Infographic]: Mobile Gaming Statistics 2011The people at Geekaphone, an online resource for the mobile industry, have been researching the mobile gaming industry and here are some of the results – a collection of pretty huge mobile gaming industry stats for 2011. [via DigitalBuzzBlog]
Read full article.
April 21, 2011The Online Games Grown-Ups Play
Read full article. March 25, 2011World champion chess players accused of cheating by text
Read full article. Related: -- Iranian chess player expelled for cheating by SMS at Dubai Open Chess tournament (April 2008) -- Indian chess player banned for 10 years after cheating with Bluetooth (December 2006) February 28, 2011One Third of Adults in U.S. and U.K. Play Games on Mobile Phones: Survey
Read full article. February 14, 2011Behold, the PlayStation Phone
The Xperia PLAY is coming to the United States this Spring. Sony Ericsson Press Release: Introducing Xperia PLAY - the world's first Playstation smartphone. Image from Sony Ericsson. November 30, 2010Mobile Games Revenues to Surpass $11 Billion Globally by 2015
With Apple's in-app billing mechanism showing the way forward, total end-user revenues will surpass $11 billion annually by 2015, nearly double what they were in 2009 ($6bn). [via Cellular News] August 11, 2010New Gaming Trend: iPhone Games You Can Play With Your Eyes Closed
Read full article. June 27, 2010Smartphone owners to spend $168 million this year on games and virtual goodsAccording to esearch and consulting firm Frank N. Magid Associates, virtual goods such as in smartphone games are expected to hit sales of $168 million this year. Among the more than 70 million U.S. smartphone owners -- 23% of the population -- nearly half (45%) play mobile games and 16% spend an average of $41 annually on in-game virtual goods. Read full article in USA Today. June 4, 2010Social networking heats up on browsing phonesAccessing social networks is the fastest growing activity for smartphones and other Web-browsing phones, according to a new ComScore study, reports News.com. The study also found that accessing bank accounts was one of the fastest-gaining categories via both app and browser, as the convenience of mobile banking continues to appeal to a growing number of consumers. Social Networking Ranks as Fastest-Growing Mobile Content Category - ComScore Study - June 2, 2010 May 23, 2010How Tetris conquered the world
Read full article. April 7, 2010Zynga Brings Social Gaming To The Phone—Using SMSSocial gaming tycoon Zynga is testing out a way to bring its games to the mobile phone, but despite what you might think, it’s not by building a bunch of fancy smartphone applications. It's approaching mobile is by tapping into SMS—something nearly every phone in the U.S. is capable of doing. Read full article in mocoNews.net. January 14, 2010Red Cross Raises $1,000,000+ for Haiti SMS Campaign
Send a $10 Donation by Texting ‘Haiti’ to 90999 Previously: From the White House: Thoughts, Prayers and SMS donation appeal for earth shaken Haiti January 11, 2010Xbox Live Officially Heading For Mobile PhonesAccording to Kotaku, it's now official: Xbox Live is on its way to mobile phones.
Read full article. October 16, 2009Board Game Clue gets text messaging
Clue, the classic detective board game, has been updated to incorporate text messaging. [via GadgetWise] May 20, 2009The History of Mobile Gaming (video)A video on The History of Mobile Gaming 1970 - 2009, created by Tom from portablegear.nl. May 8, 2009Madoff Video Game Comes to Cell Phones
How to play? In their own words: Think you've got what it takes to build a better Ponzi scheme than Bernie? Always wanted to rob, cheat, and steal from innocent investors? Well now's your chance! In Made Off, you utilize your Cellupoints rather than real money. Play as a slimy Fund Manager, a savvy Investor, or both. The game will end without warning when the Feds finally crack down on the Cellufun community, and people managing Funds will get to keep all the Cellupoints invested in them. Investors will keep all the Cellupoints they've acquired through interest payments as well. And we'll give trophies to those who have "made off" with the most profits. Happy scheming! March 26, 2009Cell Phone Games Emerge as Entertaining Way to Increase Public AdvocacyAs mobile phone usage becomes more commonplace in developing countries, cell phone games are emerging as an entertaining way to increase public advocacy. In India this month the Danish government launched Copenhagen Challenge, a detective game designed to educate Indian school children about climate change. Voice of America reports.
March 16, 2009Dexter iPhone TrailerNews that an iPhone game is in the works based on Miami's finest blood-spatter analyst is murderously exciting. Above is the game's first teaser trailer. March 6, 2009iPhone Pushes Mobile Gaming To $5.4 BillionThanks to smartphones like Apple's iPhone 3G, mobile gaming rose 20% and hit $5.4 billion in 2008, according to a new report from Jupiter Research. Information Week reports.
February 15, 2009Hasbro Announces Its First Board Game to Include Live Clues via Text
In "CLUE: Secrets & Spies" edition, "each player takes on the role of a top international spy tasked with infiltrating the Criminal League for Ultimate Espionage to stop its evil scheme for world domination by intercepting the nefarious Agent Black," Hasbro said in a Press Release that described the game. "The new optional text messaging feature transmits game shaping intelligence to Agents Plum, Scarlet, Mustard and the others while an ultraviolet, secret decoder reveals hidden missions to the players," Hasbro said. January 25, 2009Tic Tac Toe by SMS
November 14, 2008Guitar Hero mobile: New look, new sound, drums!Yesterday, the mobile version of Guitar Hero World Tour became available on AT&T phones. News.com gives it a (rave) review. October 26, 2008Mobile Gaming Now a $1-Billion Industry in US
Read full article. August 28, 2008It's game over for popular 'Tetris' clone
The No. 1 free download from Apple's App Store, a clever Tetris clone for the iPhone called Tris is no longer available. USA Today reports. As of Wednesday, the puzzle game has been removed from the App Store, following a threatening letter received by Apple by The Tetris Company over alleged copyright infringement, says Tris developer Noah Witherspoon. The disappointed college student writes this on his blog, entitled Two Finger Play. "I'm afraid it's essentially game over. Do they have a case? No. Not really. I am convinced that if it went to court, the 'copyright' claim would get thrown out completely. The trademark, perhaps not -- but if I changed the name, to e.g. Trys, that would be much harder for them to argue." July 25, 2008'Dexter' Gets an iPhone Game It was revealed at a Comic-Con Showtime panel that a Dexter iPhone game is coming. It will be about integrating texting, calling, and gesturing to play the game. To further intrigue/complicate/confuse the issue, he game will be arriving episodically. [via g4tv.com] July 17, 2008Guitar Hero leaps into cellphones
"As the cellphone rapidly emerges as the next computing platform, cellphone games would seem to be a natural application. As of May, the latest period for which M:Metrics provided data, Guitar Hero's mobile version ranked at No.9, but it had climbed from No.85 in three months. For consumers, the trend could eventually lead to big improvements in mobile gaming - a market that has drastically fallen short of market projections. But for now the Guitar Hero phenomenon is a lot like Jimi Hendrix, circa 1968: a great solo act, without backup." June 8, 2008Eco conscious mobile gaming
An interesting new initiative has been launched using mobile gaming as a mouthpiece in helping educate gamers on issues of climate change. Dubbed Connect2Climat, this innovative program is hopes to engage players on a fundamental entertainment level with an eco educational agenda in tow. According to the Project Director, "It is our corporate social responsibility to use latest technologies that enable us to reach out to millions on one click of a button”. [via Nokia Conversations]
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