February 7, 2009

App Store millionaires share their secrets

How iPhone app developers made it big. TechRadar asked three successful developers to spill the beans. Their apps: Trism, iShoot and iSteam.

big_icon_1557.pngSteve Demeter Trism:

quotemarksright.jpgStart courting an audience before you release," he suggests. "Build relationships with the gaming public and fellow developers. Make sure you can get at least 20 people to buy your game and give you good reviews of your app in the App Store on the very first day it's out. Once that happens, take your app around to review sites. Be polite, even if you get a bad review. And remember to put some of your profit back into advertising - on the web and in-game.quotesmarksleft.jpg

big_icon_13939.png Ethan Nicholas, iShoot:

quotemarksright.jpgHow about 'stop producing so much shovelware'?" he asks. "One number one hit generates more money than one hundred bottom-of-the-barrel apps, so I'd prefer to see more people striving for number one and not polluting the iPhone with so much abominable crap.quotesmarksleft.jpg

big_icon_13574.pngBill Rappos, iSteam:

quotemarksright.jpgThere is no easy way in the App Store," he says. "It is saturated with apps, which makes it really hard to survive. Our tip would be, keep it simple and be professional.quotesmarksleft.jpg

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