March 24, 2006

Troubled times for mobile game

_41480632_pacman_mobile203.jpg Game designers interested in making games for mobiles have been told that the industry is facing stagnation, reports the BBC.

Highlights:

"... In the US, consumption has flattened out with less than 4% of mobile phone users downloading games each month.

In Europe, the average price of a title has fallen but costs to games developers and publishers are rising. Moreover, some mobile networks are planning to take a greater share of game revenue.

... There are too just many poor games available. Some operators, for example, offered almost 300 games to buy and download.

Mobile games should work well on phones, and not be pale imitations of console games.

Good games can be created that only require the player to use a single button.

Furthermore, many of these games were solitary experiences, rather than bringing people together via their mobiles.

And wild:

For a global release across a hundred different networks, a single game can easily exist in as many as 2500 different versions.

emily | 2:08 PM | SMS and Gaming | Add this this entry to your del.icio.us bookmarks. Digg This Technorati search results for this Entry
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