March 16, 2006
Pervasive Mobile Games
Régine over at WMMNA writes about pervasive gaming. A few of the projects mentioned related to cell phones:
-- Clckr - Anyone can play Clickr. It uses mobile phones to create a playful experience for people who are in the same physical space. From their theater seats for instance, audience members can play an interactive game projected onto the theater screen using the keys of their phone handset to control on screen game pieces, fun visualizations and drawing applications, and participate in a multiplayer trivia contest.
-- Flirt – Stampede: A virtual herd of reindeer is loose on the network. Warnings go out to those in their path. The reindeer first appear on screen as small forms in the distance. They get progressively bigger until they fill the screen. Casualties are reported.
-- The Lost Cat - Network users are told that the network cat has gone missing. In certain locations, the cat will appear on a mobile phone. The cat has a mind of its own: after a while it walks away. This game makes sense: you actually meet cats in the street, not a Pacman!
More on WMMNA.
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