December 12, 2003
Study: Wireless gaming to generate $1B by 2006
Wireless gaming has arrived in the United States, according to a new study, and will generate more than $1 billion by 2006, according to RCR Wireless News.
"According to research and consulting firm IDC, wireless gaming is on its way to becoming a “mass-market phenomenon” in the United States. The firm said games topped the list of entertainment applications downloaded to phones this year and predicts that the number of wireless gamers will grow from 7.9 percent of all U.S. wireless subscribers this year to 34.7 percent—65.2 million users—in 2008."
emily | 1:00 PM |
SMS and Gaming
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