July 9, 2003

Happy forecasting

The global market for wireless gaming services will grow from US$561 million in 2002 to US$41.3 billion in 2007 according to the new report from The Research Room – Wireless Gaming: Strategies for Profit. The majority of this revenue will be driven from Java and BREW downloadable games and the additional traffic that the networked and multiplayer games generate on the mobile, according to Unstrung.

emily | 5:27 PM | SMS and Gaming | Add this this entry to your del.icio.us bookmarks. Digg This Technorati search results for this Entry
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