September 9, 2006
Portable content not connecting with consumers
Despite all the dramatic advancements that the mobile entertainment industry has made, there is a still one important ingredient it has not obtained: customers. The Scotsman reports. Picture left from Red Bee.
Mobile tracking firm M:Metrics has determined from data collected in the three-month period that ended in July that ringtones -- by far the most popular form of mobile content -- are bought by only about 10 percent of the total user base.
In addition, <2 percent have bought games, 3.5 percent subscribed to a ringtone service or downloaded a wallpaper image, 0.4 percent watched paid video and0.2 percent downloaded a full song.
With technological evolution is a growing perception that the industry must develop a better way of selling all this product.
... The biggest concern is that each type of mobile service -- ringtones, games, video -- is sold separately. Consumers who buy a ringtone of a given artist, for example, may have no idea that the same artist may have a mobile game for sale or that the artist's music video is available for download.
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